Horizon Report, Educause and New Media Consortium,
http://www.educause.edu/Resources/Browse/HorizonReport/31372
http://educause.mediasite.com/mediasite/SilverlightPlayer/Default.aspx?peid=f33714d8825f441d9a143d14090eed87


Time-to-Adoption: One Year or Less

Mobile Computing
Open Content



Time-to-Adoption: Two to Three Years

Electronic Books
Simple Augmented Reality

Time-to-Adoption: Four to Five Years

Gesture-Based Computing
Visual Data Analysis